More content and too many changes to list!
I have added a lot of small and big changes to the game that you will surely notice right away if you have played before. There is a new car class that I teased some time ago, Classic cars join the game, inspired in some of the most iconic and beautiful cars of past decades. I also redid Donington completely to make it more similar to the real venue and it ended up being much more fun to drive.
When going over a checkpoint, now you'll notice a visual and an audible cue, this is one of the big changes that should help avoiding any frustration.
There are also some small but good changes to the main menus and new pause and options menus. You should experience a better flow while navigating the menus and transitioning from races. You will notice that the game can now be played in full screen (only Windows version) and that the volume can be changed inside the game.
There are a lot of other changes that you can read in the full changelog and a lot more planned for the next release!
Update notes for version 0.1.20210225
Content and art
- Added 4th car class : Classics
- Completely redid Donington, layout is closer to the real venue and more fun to drive
- Fireworks!
- Redid grandstands art
- Redid dirt particles
- Changed grass art
- Improved car's shadows
- Added dynamic shadows to track side and collidable objects
Gameplay
- Crew Chief tells your position and when its your last lap (WIP - Windows version only and placeholder audio)
- Windows version won't ask for your name in each new session (HTML5 version does but its to avoid a bug in Gamemaker)
- Adjusted Formula Pretend AI
- Added visual and sound cue when passing checkpoints
UI and UX
- New pause menu
- Added a new options menu
- Full-screen and windowed mode (Windows version only)
- You can now change the game's master volume
- Modified class and color selection art in the menus
Get Pretend Cars Racing
Pretend Cars Racing
An old school top-down racer with split-screen multiplayer
Status | In development |
Author | misterakuma |
Genre | Racing |
Tags | Controller, Driving, GameMaker, Local multiplayer, Retro, Split Screen, Top-Down |
Languages | English |
More posts
- Version 1.0 is around the cornerOct 12, 2022
- Graphics improvements and the future of PCRNov 29, 2021
- Multi-class races and a random modeSep 20, 2021
- More content and improvements to the new AISep 06, 2021
- A completely new AI brings more exciting racingJul 13, 2021
- 5 new tracks that bring the total to 22!Apr 29, 2021
- Realtime positions and some small tweaksMar 15, 2021
- Working on the small detailsJan 25, 2021
- Big career mode improvementsJan 11, 2021
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