View all by misterakuma
misterakuma
Follow misterakuma
Follow
Following misterakuma
Following
Add To Collection
Collection
Comments
Devlog
Related games
Related
Pretend Cars Racing
←
Return to Pretend Cars Racing
Devlog
Version 1.0 is around the corner
October 12, 2022
by
misterakuma
They say that the last 20% of development amounts for 80% of the time, and that might be true. After many days without updates, I bring you Release Candidate 1, with a nice list of additions, bugfixes...
Continue reading
Graphics improvements and the future of PCR
November 29, 2021
by
misterakuma
All tracks have been redrawn with today's update! Gone are the constant kerbs around tracks, making them look more realistic and a little bit less forgiving to drive. This was no small feat, as every...
Continue reading
Multi-class races and a random mode
September 20, 2021
by
misterakuma
This new update is a big one and includes the first iteration of two important new features that I am sure you will love, ones that will improve with time and your valuable feedback. The first one was...
Continue reading
More content and improvements to the new AI
September 06, 2021
by
misterakuma
Although there have not been public updates for a while, work has continued behind closed doors, adjusting the new AI and trying out different approaches to make the career mode more interesting and r...
Continue reading
A completely new AI brings more exciting racing
July 13, 2021
by
misterakuma
Although racing in Pretend Cars Racing was fun, there was a lot of room for improvement in this regard and after many different approaches and iterations, I am happy to say that I have been able to pr...
Continue reading
5 new tracks that bring the total to 22!
April 29, 2021
by
misterakuma
With the addition of 5 new tracks, Pretend Cars Racing has more content that ever before. This new venues include three based on real circuits (Spielberg, Mid-Ohio and Watkins Glen) and two fictional...
Continue reading
Realtime positions and some small tweaks
March 15, 2021
by
misterakuma
Although it might seems trivial, calculating your race position in real time in an efficient way was not an easy task to accomplish. Many approaches work well in Windows but make the game crawl in HTM...
Continue reading
More content and too many changes to list!
February 25, 2021
by
misterakuma
I have added a lot of small and big changes to the game that you will surely notice right away if you have played before. There is a new car class that I teased some time ago, Classic cars join the ga...
Continue reading
Working on the small details
January 25, 2021
by
misterakuma
Although Pretend Cars Racing is far from finished, I am very happy with its current form and I decided to start working on some smaller details that improve the overall experience. This first update m...
Continue reading
Big career mode improvements
January 11, 2021
by
misterakuma
New year new version! After some time off I resumed development with the two most important things in my list. The first was correcting a weird bug in the HTML5 version of the game which led to the g...
Continue reading
Improving races with more and varied opponents
December 07, 2020
by
misterakuma
This update covers a lot of quality of life improvements, with better and more varied artificial intelligence, improved physics, several bug fixes and a first preview of crash animations and sounds. U...
Continue reading
Career mode, new tracks and a lot of tweaks!
November 03, 2020
by
misterakuma
With the new Career Mode, I take another big step towards what I originally envisioned for Pretend Cars Racing. After a lot of work, you can now try a first preview of 5 Cups that will unlock all the...
Continue reading
Personal records, a new track and a glimpse of what's to come!
September 22, 2020
by
misterakuma
This is another big milestone for the game, this new version includes the foundation to implement two big improvements: leaderboards and progression . Before today, at the end of a race you were shown...
Continue reading
Completely new physics modeling = more fun than ever!
August 24, 2020
by
misterakuma
This might be the biggest update that Pretend Cars Racing has received , I have completely replaced the game's physics modelling and steering logic. With this new approach each tire is modeled separat...
Continue reading
New classic track and a revamped physics test
August 07, 2020
by
misterakuma
Today's update is focused on content. Inspired by Formula 1 70th season being celebrated in Silverstone, I decided to add this classic track to the game. Don't waste time, take the role of Hulkenberg...
Continue reading
New pixelart and a better Bristol
July 27, 2020
by
misterakuma
This is a relatively small but worthwhile update, I redid all the Formula Pretend cars from scratch, you will surely recognize the liveries, I still have a couple more to do but I am trying to improve...
Continue reading
Finally, a vastly improved HTML5 build - Update 20200720
July 20, 2020
by
misterakuma
#update
After much work I have managed to improve the HTML5 version considerably , although the Windows executable is still the best version of the game, the experience is almost on par now, with all the visu...
Continue reading
A new contender joins the fight! Update 20200713
July 13, 2020
by
misterakuma
#update
The most recurrent feedback with PCR was that for newcomers, it takes some time to master the cars. For that reason, I have decided to add a new car class which brings the total to 4. The new Rookie C...
Continue reading
All the content is now in the public alpha build, 10 tracks available!
July 07, 2020
by
misterakuma
#update
Hi! A new update to Pretend Cars Racing has gone live, and its a big one! I have decided to eliminate the paid early access, so from now on, the public builds will have all the content that is availab...
Continue reading
Early access and public alpha updated to build 20200601
June 01, 2020
by
misterakuma
#update, #release
Hi! I have uploaded the first of several planned updates for Pretend Cars Racing. As you can see in the new description, the public version will always have all the same features as the full game, whi...
Continue reading