Realtime positions and some small tweaks
Although it might seems trivial, calculating your race position in real time in an efficient way was not an easy task to accomplish. Many approaches work well in Windows but make the game crawl in HTML. The good news is that after a couple of failed attempts I was able to come up with a method that works well in both versions of the game. Although it still needs some small refinement, results are very good and I am pushing it in this new update.
The next update is probably going to take longer than usual, because I started working in two big ideas that need a lot of changes and tests, but the result should be worth the wait! I'll have news soon about this.
Update notes for version 0.1.20210315
- Redesigned the end of the race menus (AI takes control of the player's car and a menu with different options is displayed)
- Positions in track are now calculated in real time (before it was when crossing the start-finish line)
- Improved player's name visibility when starting a race
- Tweaked AI's race start reaction
Get Pretend Cars Racing
Pretend Cars Racing
An old school top-down racer with split-screen multiplayer
Status | In development |
Author | misterakuma |
Genre | Racing |
Tags | Controller, Driving, GameMaker, Local multiplayer, Retro, Split Screen, Top-Down |
Languages | English |
More posts
- Version 1.0 is around the cornerOct 12, 2022
- Graphics improvements and the future of PCRNov 29, 2021
- Multi-class races and a random modeSep 20, 2021
- More content and improvements to the new AISep 06, 2021
- A completely new AI brings more exciting racingJul 13, 2021
- 5 new tracks that bring the total to 22!Apr 29, 2021
- More content and too many changes to list!Feb 25, 2021
- Working on the small detailsJan 25, 2021
- Big career mode improvementsJan 11, 2021
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